using System.Collections; using System.Collections.Generic; using UnityEngine; public class SunglassesReplicator : MonoBehaviour { public GameObject prefab; public Vector3Int dup = new Vector3Int(10, 10, 10); public Vector3 delta = new Vector3(2, 2, 2); void Start() { Vector3 position = transform.position; for (int ix = 0; ix < dup.x; ix++) { for (int iy = 0; iy < dup.y; iy++) { for (int iz = 0; iz < dup.z; iz++) { position.x = transform.position.x + ix * delta.x; position.y = transform.position.y + iy * delta.y; position.z = transform.position.z + iz * delta.z; GameObject glasses = Instantiate(prefab); glasses.transform.position = position; } } } } }