using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class StateVariables : NetworkBehaviour { [SyncVar(hook = "OnColorChanged")] public Color color; public void SetColor(Color changedColor) { color = changedColor; GetComponent().material.color = color; } void OnColorChanged(Color networkColor) { Debug.Log("color " + networkColor); GetComponent().material.color = networkColor; } }