using UnityEngine;
using System.Collections;

public class ScrollBehaviour : MonoBehaviour
{
    public int materialIndex = 0;
    public Vector2 uvAnimationRate = new Vector2(1.0f, 0.0f);
    public string textureName = "_MainTex";

    Vector2 uvOffset = Vector2.zero;

    //void LateUpdate()
    //{
    //    uvOffset += (uvAnimationRate * Time.deltaTime);
    //    if (renderer.enabled)
    //    {
    //        renderer.materials[materialIndex].SetTextureOffset(textureName, uvOffset);
    //    }
    //}
}
