using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorPositioner : MonoBehaviour { private float defaultPosZ; void Start() { defaultPosZ = transform.localPosition.z; } void Update() { Transform camera = Camera.main.transform; Ray ray = new Ray(camera.position, camera.rotation * Vector3.forward); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { transform.localPosition = new Vector3(0, 0, hit.distance); } else { transform.localPosition = new Vector3(0, 0, defaultPosZ); } } }